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SET VECTOR3 TO CAMERA ROTATION
This command will set the vector3 data using the X, Y and Z angles from the specified camera rotation.
SET VECTOR3 TO CAMERA ROTATION Vector, Camera Number
Vector
Integer
The vectornumber
Camera Number
Integer
The camera number
This command does not return a value.
VectorNumber=1 : CameraNumber=0
result=make vector3(VectorNumber)
set vector3 VectorNumber, 500, 10, 500
position camera CameraNumber, VectorNumber
set vector3 VectorNumber, 0, 45, 0
rotate camera CameraNumber, VectorNumber
set vector3 to camera position VectorNumber, CameraNumber
set vector3 to camera rotation VectorNumber, CameraNumber
x#=x vector3(VectorNumber)
y#=y vector3(VectorNumber)
result=delete vector3(VectorNumber)
end
CAMERA Commands Menu
Index
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